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-
-
- Conquest of Elysium
-
-
-
- Johan Karlsson
-
- Internet: d92jk@efd.lth.se
-
- Mail: Magistratsv. 55 X112
-
- 226 44 Lund
-
- Sweden
-
-
- March 4, 1996
- Abstract
-
- This game is Shareware. Please support it if you want to see more
- high quality games for the Atari Falcon.
-
-
-
- 1 installation
-
-
- You need a colour monitor or tv, an ATARI Falcon and about 3 megs of memory
- to run this program. If you have got these things the installation will be very
- simple. If you have a harddrive then all you have to do is copy all files into a
- single directory and double click on 0start.prg to run the game.
- If you don't have a harddrive or if it is full, you can run this game from
- floppy. You may already have the game installed on floppy discs, if this is the
- case you just have to double click on 0start.prg and off you go! If this isn't the
- case you will have to copy all the files into the root directory of as many disc as
- needed. The following files have to be on the same disc: 0start.prg, fant2.bin
- fntintro.bin mod.dta and all files ending with .wrl.
-
-
-
- 1.1 troubleshooting
-
- If the display is too large for your tv or rgb monitor you may keep the right
- mouse button pressed while loading the main part of the game to enter a setup
- menu. There you may choose pal instead of ntsc to reduce the size of the display.
- The intro may have trouble with some VGA monitors. If the intro doesn't
- work or you have got bored of it, then just run fant2.prg instead of 0start.prg
- to skip the intro.
-
-
-
- 2 Playing the game
-
-
- Each player controls a powerful warlord or wizard whose objective is to take
- control over the continent. The game can be played by one to eight players and
- if there are less than eight players the computer can control some or all of the
- remaining players.
-
- 1
-
- 2.1 Modes of play
-
- After starting the game you will have to choose which game-mode to play. The
- buttons are Random world, Customized world and Scenario. You may press the
- buttons by using the mouse or the keys 1-3. How to start the game is very self
- explanatory, so I won't write any more about that.
-
-
-
- 3 Game instructions
-
-
- When you have selected what kind of game you want to play and what players
- are participiating you are ready to begin the struggle. First you will see your
- home citadel in the middle of the screen, surrounded by lots of black unknown
- terrain. In your citadel you will have one or more commanders, select one by
- clicking on the square. After that press the button with crossed swords on to
- select which men are to acompany this commander. Each commander has three
- action points to spend by walking, spell casting etc. You may walk to any
- adjacent square not containg water by clicking on it while the commander is
- selected.
- If you press the right button on a square you will see all people that are
- in that square. If you double click with your right mouse button you will get
- information on the terrain in that square (or you may single click if there is
- no army in that square). All locations that are owned by someone will have a
- coloured shield in the top left corner and all locations containing an army will
- have a coloured sword in the bottom left corner. There are two other symbols
- that might appear in a square - there are a cross when the square is blessed and
- a small temple if a temple has been constructed there.
- These are some keyboard shortcuts for commonly used functions.
-
- o q Quit turn
-
- o s Recruit men
-
- o t Change tax
-
- o c Change followers
-
- o p Use special power
-
- o o Use this location's special power
-
- o 1-4 Change game speed
-
- o s (in fight) speed up fight
-
- o Esc Quit game and return to desktop
-
- o Tab (when using mtos) access desktop
-
-
-
- 3.1 Tax
-
- The tax determines what your monthly income will be. If you use a large tax
- for a long period, then the people will eventually revolt. The peoples mood are
- not only affected by income tax, winter makes them angry, spring makes them
- happy and rulers using them as sacrifices makes them very angry indeed.
-
-
-
- 2
-
- 4 Character classes
-
-
- There are seventeen different charcter classes you may choose from, everyone
- has different strengths and weaknesses.
-
-
-
- 4.1 Warlords
-
- 4.1.1 Human Warlord
-
- This warlord has a very wide variety of human troops and huge siege engines.
- He's the most popular leader among the population, people won't revolt as
- quickly against the warlord as against other characters.
-
-
- 4.1.2 Barbarian
-
- The barbarians are physically more powerful than normal men, but they are also
- more vulerable to magic. The barbarian warlord cannot buy advanced weapons
- like siege engines.
-
-
- 4.1.3 Maharaja
-
- The Maharaja is an Indian warlord, he usually lives in the south part of the
- world and uses elephants and tigers in warfare. He may ally with Rakshasas
- who are powerful tigermen magicians. They require little gold to join but wants
- elephants to feed on in return.
-
-
-
- 4.2 Magic Users
-
- 4.2.1 Necromancer
-
- This magic user practices the art of creating undead creatures. The Necro-
- mancer may raise the dead to join his army, doing this only costs 1 ap per try,
- but he will become more insane with every attempt to raise the dead. He may
- also summon the undead by using hands of glory. These hands will be found
- in larger villages and towns. This summoning of undead is cheaper at some
- locations e.g temple ruins and old castles. The goal of most necromancers is
- usually to become a powerful undead and live forever!
-
-
- 4.2.2 Demonologist
-
- The Demonologist sacrifices humans to summon and bind powerful demons.
- Being a Demonologist is a very dangerous occupation, if the sacrifice is too small
- the demon will attack the summoner and demons are very powerful indeed.
-
-
- 4.2.3 Warlock
-
- The Warlock uses the forces of the elements to gain his power. For fire he needs
- rubies, for water he needs saphires, for air he needs diamonds and finally he
- needs emeralds for the element of earth. By using larger amount of gems he
- may summon more powerful beings. The most difficult summoning is that of
- the elemental lords (efreet, marid, djinn and dao) which are extremely powerful
- commanders that may also summon elemental beings like the warlock himself.
- 3
-
- 4.2.4 Enchanter
-
- The Enchanter has the ability to animate non-living things. The resources
- needed for this varies from a silver sword for the creation of a living sword to
- a complete mine for the creation of a powerful golem. The construction and
- enchanting of objects require a lot of time and thus costs a lot of action points.
- The requirements for construction are these.
-
-
- o necrotod, dead people
-
- o flesh golem, dead people
-
- o tree golem, a forest
-
- o oak golem, an ancient forest
-
- o clay golem, a marsh or swamp
-
- o ice golem, a fresh water lake
-
- o stone golem, a coal mine
-
- o iron golem, an iron mine
-
- o crystal golem, a gold stream
-
- o onyx golem, a silver mine
-
-
- When constructing a golem the enchanter has to be in the required terrain
- or next to it if a lake is required.
-
-
- 4.2.5 Witch
-
- The Witch uses fungus to summon and take control of hideous creatures. She
- may choose the amount of fungus to use in a summoning, the more fungus she
- uses the easier it will be to control.
-
-
- 4.2.6 Shaman
-
- The Shaman is a master of spirits and mind control. He may use his powers to
- take control over enemies miles away from himself. If he succeds in taking control
- over an opponent commander the opponent will retain its commanding skills and
- special powers. Taking control over a person with high magic resistance is very
- difficult and requires the Shaman to give him nightmares to prepare him for
- the possession. When a man has been possessed he will have the advantage of
- defending if a fight follows.
- Spirits may be called upon when brute force is needed to conquer a location.
- The spirits will disapear after the fighting has been done. Spirits may not appear
- at uninhabited locations.
- 4
-
- 4.2.7 Druid
-
- The Druid summons animals from the surroundings to join him. He needs herbs
- to do these summonings. Which animals are summoned depends on the terrain
- he summons in, e.g. in the plains there are huge amounts of rabbits and in the
- jungle tigers may be found. If he has a huge amount of herbs he may attempt
- to summon legendary beings such as rocs and basilisks in the mountains or ents
- and beholders in the ancient forests.
-
-
-
- 4.3 Priests
-
- 4.4 Cardinal of El
-
- The priests of El are rewarded by their god depending on how large congregation
- they have. The religion is very good at healing and blessing, all its priests heal
- their wounds at a very fast rate and may heal complete armies if the congregation
- is large enough.
-
-
- 4.4.1 High Priestess of Baal
-
- The High Priestess offers human sacrifices to Baal and in return she gets hideous
- creatures or powerful cureses on her enemies.
-
-
-
- 4.5 Non Humans
-
- 4.5.1 Troll King
-
- The Troll King is the physically most powerful warlord. He is capable of con-
- quering towns on his own. He may also throw large boulders at city wall just
- like a catapult. His regeneration enables him to heal at an extraordinary rate,
- just like his main companions, the trolls.
-
-
- 4.5.2 Orc warlord
-
- The orcs are very strong fighters, however they are also more easily affected by
- magic than humans. The orc scouts are expert forest burners and may destroy
- forests to stop people from getting herbs and fungus there.
-
-
- 4.5.3 Dragon Lord
-
- The Dragon Lord may summon dragons to guard his mines. The dragons takes
- a part of the income in return for their service.
-
-
- 4.5.4 Dwarf King
-
- The dwarves are exelent miners and the Dwarf King get higher income from
- mines than the other warlords.
-
-
- 4.5.5 Elf Queen
-
- The Elf Queen has the same special abilities as the druid, but they are less
- powerful.
-
- 5
-
- 5 Monsters
-
-
- There are about three hundred different monsters in this game, so it will proba-
- bly take a year or two before you have seen them all! Many of the monsters have
- special abilities (there are over one hundred different special abilities!), here is
- an exlanation of some of them.
-
-
-
- 5.1 Spells
-
- Most magic-users are able to cast spells in combat. Spell casting is very difficult
- if the caster is in meele combat and lesser magic-users won't be able to cast any
- spells from the front rank.
-
-
-
- 5.2 Fear
-
- This magic attack scares one or more opponents if they fail a magic resistance
- check. If a commander is scared away, he will loose his ability to function as
- a commander permanently. This also applies to sleep and stun attacks. The
- Ghost has an extremely powerful fear attack that is impossible to resist, however
- it is possible to survive it if the victim doesn't die from fear and his mates win
- the battle.
-
-
-
- 5.3 Charm
-
- This is an attack against the opponents magic resistance. Should the attack
- succeed, the victim will become charmed and join the attacker. A commander
- that is charmed will loose their ability to command.
-
-
-
- 5.4 Curse
-
- This is a spell used by some evil religous sects. It turns the victim into a zombie,
- ready to do it masters bidding. The spell only works on humans, any non-human
- affected by the spell will simply die.
-
-
-
- 5.5 Siege engines
-
- Some siege engines may be used to destroy the walls of a fortress without en-
- gaging the defenders. When a commander has got one of these machines in his
- army he gets a catapult button. By pressing this button he may bombard any
- adjacent square containing a fortress.
-
-
-
- 5.6 Charge
-
- Knights and cavalry uses a powerful charge to engage the enemy. This charge
- is only used in the first round of combat. The drawback to this attack is that
- some spearmen sets has developed a technique to make the charge less favorable.
- By setting their spears into the ground when the charge come, the knights will
- charge into these and take some damage.
- 6
-
- 5.7 Energy drain
-
- Some of the more powerful undeads e.g. Wights and Vampires drain energy
- from the victim it touches. The energy drained will be used to heal the undead,
- should it be wounded. A more powerful energy drain called incorporate, takes
- the victims energy and uses it to grow in strength. By incorporating victims
- the undead may become stronger than he initially was.
-
-
-
- 5.8 Immortality
-
- Some powerful beings e.g Vampires and Liches are immortal. When killed in
- combat they will immediately return to their original home citadel (or their
- owners citadel if they haven't got one of their own) and after some rest they
- will be as new. If the home citadel has been conquered by an opponent, then
- the immortal will be slayed permanently if it is killed. The goal for many
- necromancers is to become an immortal being. "What's the point of becoming
- a necromancer, if you can't live a great many times".
-
-
-
- 5.9 How to win
-
- You are out from the game when either all your commanders are killed or when
- you don't have a citadel any longer. To win you just have to be the last player
- left.
-
-
-
- 6 Credits
-
-
- This game was created by Magical Science. We are Johan Karlsson and Kristof-
- fer Osterman. To contact us write to the address mentioned at the top of the
- document. Thanks to Anthony Jacques, Sven Bornemark and Mark Smith for
- all their help.
-
- The module in the intro is called odyssey, thanks to whoever made it. The two full
- screen mountain pictures were taken from a pd library.
-
-
- 7
-